Sounds pretty neat. I think there's definitely a huge potential for the VR market to do some good: medical (diagnosis, surgery, trauma), police and fire, mechanic work (diagnosis), etc.
However, one line really stuck out at me:If VR becomes prevalent, how do you think particular games (violent and/or pornographic) might have an effect in combination with the increase of psychological/spiritual/on-who-knows-what-drug society? Right now the delineation of reality vs games or movies is still somewhat visible. With VR, in combination with psychological and other issues, I fear it could become blurred beyond recognition for the more minor cases.I left Steves right after playing this game and driving my car felt strange almost like I was still in the game. Totally Nuts.
Any thoughts from that perspective?